Morph Manager (script)
While working with the morpher modifier in 3dsMAX I found that it isn`t well suited for working with large number of channels. Besides it cannot save states (channel values) so I can q0uickly switch between them. Using manipulators with wired parameters also have it`s restrictions..
That`s why I build my own tool Morph manager (script) to solve the problem. You can use it not only for modifying channels within morpher modifier - but also for storing states and loading existing ones.
Morph manager takes all active morph channels from morpher modifier and places them in one interface - easy to read and manipulate with..
The Script is created in 3dsMAX v.9 and tested in 3dsMAX v.2008-2011
See additional information are described in MorphManager_ref.chm
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